
Indie game developer passionate about crafting engaging RTS and card-based strategy games. I specialize in combining retro aesthetics with modern gameplay mechanics to create immersive and unforgettable experiences. Currently, I’m developing a unique 2D real-time strategy game that blends tactical card mechanics with intense wave-based combat.
In this project, players can collect, upgrade, and strategically deploy units such as Knights, Assassins, Barbarians, and Farmers. Each unit has its own abilities, like the Assassin’s stealth or the Barbarian’s area damage, adding depth to the strategy. The game challenges players to survive waves of progressively stronger enemies on an expanding map while managing resources and striving for the highest score.
With a focus on replayability, smooth animations, and polished gameplay, I aim to deliver a project that appeals to both fans of classic RTS games and those seeking innovative mechanics.